The current version is a short incremental RPG with a finite campaign. Its levels, upgrades, and prestige content are limited. It is not an endless-progression game or a fully hands-off idle game.
Loop Dungeon - Incremental combines dungeon exploration, hero development, and incremental upgrades. Lead your party through levels, defeat enemies, gather resources, and spend them on hero and skill upgrades.
Choose which upgrades to buy for the challenge ahead and when to use your skills. Heroes fight automatically, but activating skills and buying upgrades still require your input.
Unlock heroes with different roles and abilities, improve their skills, and try using their abilities together.
The game includes a prestige system that resets progress and grants rewards for later runs. The prestige upgrades and progression available are limited as well; it does not offer an endlessly expanding endgame.
Heroes fight automatically
Resource gathering, hero upgrades, and skill upgrades
A prestige reset and reward system
Heroes with different roles
Pixel-art dungeon levels
A short incremental experience with a finite campaign
My earlier store description was misleading. It overstated the game's content, progression, and idle play, using phrases such as “endless dungeon loops” and “Progress never stops.” It gave the impression of an endless endgame, continually expanding progression, and a fully hands-off idle experience. The actual game does not provide these. I take responsibility and sincerely apologize to the players I misled and for the disappointment I caused. Thank you for raising the issue; the description above has been corrected.
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