It carries its own momentum, it goes where its nose points, and it doesn't slow down for you. Thread it through tight obstacle courses, take out the target, and do it fast.
Flying in 3D usually means wrestling the camera and second-guessing which way "left" is. Steering here is always relative to how you're looking — a direction turns the missile the way it reads on screen, no roll to untangle. Everything is rebindable, and it plays on keyboard or controller equally well.
Every run scores you on how you flew it — skimming close to walls, burning walls with exhaust, pulling hard turns that push the G-meter up, hitting the target after a grapple swing, or threading a sharp direction change right in front of the target. The more committed and precise the manoeuvre, the more points it earns. At the end of a run only the improvement over your personal best on that level goes into your bank — so you can't grind an easy course forever. The bank spends in the ability shop. Play well, unlock more abilities, play better.
The missile isn't just a flying brick. A small set of active abilities change how you approach each run:
Grapple hook — latch onto a surface and use your momentum to slingshot around corners
Super boost — a short, hard burn that commits you to whatever line you're on
Slow motion — buy yourself a moment to read what's ahead, at the cost of time
Drag chute — bleed speed fast; useful for tight corners you'd otherwise blow through
And a lot more
There's a built-in level editor — place obstacles, targets, checkpoints, and the launcher, then upload straight to the Steam Workshop. Subscribe to other people's courses and they appear in your game.
Just fly around and do cool tricks.
Made for people who like the speed and tight-gap threading of Superflight or the momentum feel of Clustertruck.
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