Project P.I.T.T.

Cover image for Project P.I.T.T.

Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.

ActionCasualIndieSimulation n/a
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
movie thumbnail

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.

Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?

FEATURES

  • Build absurd physics-based production lines and feed products to the Maw

  • Start with rubber ducks, then unlock stranger products, tools, and automation systems

  • Use magnets, fans, panels, pistons, launchers, and more to optimize production

  • Chain combos and improve throughput for higher payouts

  • Watch the Maw grow larger as production escalates

  • Explore a brutalist PSX-style corporate facility

1 total votes

Votes this week: 0

Votes today: 0

Recent votes