Refund is a grid puzzle game about buying, refunding, and bending the rules while you do it. Every purchase leaves a receipt; refund it to step backwards — even into walls. Pins, clocks, cameras, fans and the void across 50 handcrafted levels, each balanced on a razor-thin coin budget.






Refund is a single-player grid puzzle game. You move through a little shop where stepping on goods means buying them: coins are paid, and a receipt lands in your pocket. The real rules live in the refunds — every refund rewrites your position, your resources, or the map itself.
Every receipt remembers the step you took when you bought it.
Refund: part of the cost comes back, and you step backwards, against the recorded direction. This step ignores physics — it can carry you straight into a wall. Punching through walls is the heart of the game.
Refund only: the coins come back, you stay put.
When to buy, when to refund, and in which order — that is the whole solution space of every level.
Every level title is hand-written by the author: hints, rambling, dinner plans, and some genuine scams. And one useless but delightful rule — the title of level N is exactly N words long (N characters in Chinese and Japanese). It holds in all 15 languages, except level 50, which is simply a thank-you.
Fans blow you across the board in a straight line — the only safe way over the void. Fans take refunds too: the same gust, blown backwards.
Pins become record points when stepped on; refund one and you teleport straight back to it, from anywhere on the map.
Clocks are savepoints for YOU: a refund rewinds your position, coins and receipts to the moment you wound the clock. The map stays as it is.
Cameras are savepoints for the MAP: a refund rewinds the board to the snapshot, while you stay where you are. Combine both and the two timelines stay strictly independent.
Plus multiplier tiles, toll tiles, loose coins and the lethal void — 50 levels introduce new pieces chapter by chapter, then keep recombining the old ones.
Clearing a level takes exactly one thing: reach every ★.
The real constraint is money. On almost every level the starting coins sit right at the optimal solution — one purchase too many, and the last star quietly drifts out of reach. Solving a level means reworking your buy-and-refund order until the books balance.
Quality of life:
Unlimited undo, redo and restart — experimenting is free;
Every level ships with a verified official solution, replayable once you clear it;
Stuck on a level for 20 minutes? A portal opens in the corner and lets you skip it.
50 handcrafted single-player puzzle levels
Wall-piercing refunds, pin teleports, clock/camera dual savepoints, fan rides
A verified official solution for every level
Unlimited undo / redo
Full controller support, with hints that switch between keyboard and gamepad automatically
Interface and all level titles localized into 15 languages
11 Steam achievements + Steam Cloud saves
If you like puzzle games with few rules and deep combinations, welcome to Refund.
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