Refund

Cover image for Refund

Refund is a grid puzzle game about buying, refunding, and bending the rules while you do it. Every purchase leaves a receipt; refund it to step backwards — even into walls. Pins, clocks, cameras, fans and the void across 50 handcrafted levels, each balanced on a razor-thin coin budget.

CasualIndieStrategy n/a
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
h-fit screenshot
movie thumbnail

Refund is a single-player grid puzzle game. You move through a little shop where stepping on goods means buying them: coins are paid, and a receipt lands in your pocket. The real rules live in the refunds — every refund rewrites your position, your resources, or the map itself.

The core mechanic: refunds

Every receipt remembers the step you took when you bought it.

Refund: part of the cost comes back, and you step backwards, against the recorded direction. This step ignores physics — it can carry you straight into a wall. Punching through walls is the heart of the game.

Refund only: the coins come back, you stay put.

When to buy, when to refund, and in which order — that is the whole solution space of every level.

Level titles

Every level title is hand-written by the author: hints, rambling, dinner plans, and some genuine scams. And one useless but delightful rule — the title of level N is exactly N words long (N characters in Chinese and Japanese). It holds in all 15 languages, except level 50, which is simply a thank-you.

The systems

  • Fans blow you across the board in a straight line — the only safe way over the void. Fans take refunds too: the same gust, blown backwards.

  • Pins become record points when stepped on; refund one and you teleport straight back to it, from anywhere on the map.

  • Clocks are savepoints for YOU: a refund rewinds your position, coins and receipts to the moment you wound the clock. The map stays as it is.

  • Cameras are savepoints for the MAP: a refund rewinds the board to the snapshot, while you stay where you are. Combine both and the two timelines stay strictly independent.

  • Plus multiplier tiles, toll tiles, loose coins and the lethal void — 50 levels introduce new pieces chapter by chapter, then keep recombining the old ones.

The budget is the puzzle

Clearing a level takes exactly one thing: reach every ★.

The real constraint is money. On almost every level the starting coins sit right at the optimal solution — one purchase too many, and the last star quietly drifts out of reach. Solving a level means reworking your buy-and-refund order until the books balance.

Quality of life:

  • Unlimited undo, redo and restart — experimenting is free;

  • Every level ships with a verified official solution, replayable once you clear it;

  • Stuck on a level for 20 minutes? A portal opens in the corner and lets you skip it.

Features

  • 50 handcrafted single-player puzzle levels

  • Wall-piercing refunds, pin teleports, clock/camera dual savepoints, fan rides

  • A verified official solution for every level

  • Unlimited undo / redo

  • Full controller support, with hints that switch between keyboard and gamepad automatically

  • Interface and all level titles localized into 15 languages

  • 11 Steam achievements + Steam Cloud saves

If you like puzzle games with few rules and deep combinations, welcome to Refund.

1 total votes

Votes this week: 0

Votes today: 0

Recent votes