CAMPS is an experimental framework focused on delivering an open-world tactical sandbox experience, providing solo and team players with the tools to experiment with a wide range of strategies, mechanics, and gameplay features.
The main aim is to create a comprehensive open world tactical playground for solo and team players.
CAMPS provides intuitive and easy-to-use toolsets for creating user generated content (UGC) and distributing it to the Workshop.
Currently, the game is soft-limited to 20 players per server by default configuration.
Custom servers are fully customizable and can use a variety of settings and team-based gameplay modes.
CAMPS provides a field for various experiments, allowing the combination of all types of game mechanics from fighting to flying jetpacks.
The injury system extends beyond just characters. Infantry can suffer everything from bleeding wounds to explosive contusions, while vehicles experience engine failures, fuel leaks, and more.
Trees, buildings, and objects react to your actions.
The destruction system brings exciting possibilities, and future updates will expand the number of destructible elements.
The game also provides ballistics, ricochets and various types of surface penetrations.
The game's current state offers a wide array of arsenal abilities, ranging from ground traps to artillery. The plan is to continuously expand the weapons arsenal, providing items to suit every player's taste.
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