Link anything together in Needle Eye, a cozy adventure game where everything is physics-based. Bring this aging town back to life in creative and chaotic ways using your needle and some rope by tying any object, villager, creature, tutorial panel, and even your own character!













Needle Eye is a cozy adventure game built around rope physics.
You can link any object or creature together using your magic needle. Feel like yeeting an annoying villager, flinging a tutorial panel, or launching sheep into the sky by linking them to a wind mill? Well, you can!
Overcome challenges and explore this world however you want: the only limit is your creativity!

Since the game is based on physics, every challenge is open-ended and can be solved in multiple ways. Want to reach a new height, open a new path, or break something? Whether it's a plateforming challenge or a small puzzle, this world is your sandbox and it's up to you to find your own approach.
Each map is a small sandbox filled with quests and secrets you can uncover by exploring and playing around with the physics. Link a lawn mower to cut some grass, try out the odd recipe hanging in the kitchen, or even play some bowling using the strength of your rope. Your journey book will help you find and track your discoveries.
Needle Eye is a peaceful but aging hamlet sunk into boredom… until you arrive!
Bring this town back to life in creative and chaotic ways using your needle.
Playing as a tiny plushie also means customization! Complete quests, help the villagers restore the town, or discover secret interactions to unlock new hats and skins for your needle.
Honestly… who wouldn’t want to link objects using a baguette?

Who are we?
Needle Eye was started in 2024 by a team of former students from Belgium and France.
We’re now continuing the development as an indie team of developers.
Where are we now?
Finished pre-production (main features and gameplay, art direction, a 1-2 hour build, ...)
Looking for publishers/fundings and setting up our studio
Starting the production phase
What's next?
A Steam Demo
New maps with unique mechanics
Polishing the art direction
Major upgrades to the rope physics
Optimization
A big secret feature (more info later in development)
And more...
Join us on our social medias and share your thoughts and ideas about the game!
Pre-production was driven by community feedbacks, and we want the production phase to continue the same spirit.